quinta-feira, 17 de outubro de 2013

         INJUSTICE GODS AMORNG US 


 

the best game of the year 2013, this game is fantastic and very good.
the game is wonderful with great graphics, gameplay, etc ...
very evolved and their graphs is similar to that of MORTAL KOMBAT paramim but is best characterized much clothes the characters as their speech
:-)                            = D                                                            ^ _ ^

             Ficheiro:Injustice Gods Among Us capa.jpg

GAMEPLAY

The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. The game uses a four-button control layout of light, medium, and heavy attacks, alongside a "character trait" button that activates a unique ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: power characters, who rely on brute strength and innate abilities, and gadget characters, who use weapons, items, and other external mechanisms to win.
The stages, based on locations such as the Batcave, Watchtower, and Fortress of Solitude, feature interactive environments and multiple tiers. Successfully connecting a heavy attack near the edges of the stage will launch the opponent into another part of the level. Each arena contains objects that the characters utilize differently depending on their class. For example, a gadget character like Batman can attach a bomb to a car to cause an explosion, while a power character like Superman can pick up the same car and smash his opponents with it. Players have the option to turn off interactive elements.
Screenshot.png Injustice: ArquivoDuring combat, players charge their character's super meter by performing combos or getting hit by the opponent. Portions of the super meter can be used for performing enhanced special moves or countering enemy moves. With a full meter, players can unleash their strongest special attack. Players may also expend meter to compete in wager battles, dubbed the Clash system, which combines individualized cutscene cinematics with the process of betting meter. A clash may be used to interrupt an opponent during a combo, and each player can only use it once after losing their first health bar. During the sequence, both players commit portions of their meter in secret, with the highest bidder winning the clash.

The story mode is split into several chapters. As the narrative plays out, the player swaps between different characters.Minigames are also incorporated into the story. The outcome of minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent.Additional features include Battle Mode, Versus Mode, Training Mode, and S.T.A.R. Labs, which includes 240 character-specific challenges of varying difficulty. Online multiplayer modes include King of the Hill, a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and Survivor, which carries over the current winner's health bar and character selection over each match. Playing through any of the game's modes, including online matches with optional goal objectives, will net the player experience points that may be used to unlock alternate costumes, music, concept art, and other rewards

synopsis


The campaign of Injustice: Gods Among Us was written by NetherRealm Studios in collaboration with DC Comics' writers as a stand-alone story, one that takes place in two alternate universes. Described by NetherRealm as "Story Mode 3.0", the campaign was approached similarly to Mortal Kombat vs. DC Universe and the 2011 Mortal Kombat reboot through the use of a cinematic narrative versus the traditional ladder-based single-player experience. According to lead designer John Edwards, the plot is meant to rationalize the game's fighting mechanics between characters that would not normally fight one another and explain how Batman can "stand toe-to-toe" with Superman. Writers Justin Gray and Jimmy Palmiotti served as story consultants to ensure that the comic characters kept their proper voices in Injustice.

charadters

The roster was selected internally by NetherRealm Studios with input from DC Comics. The main goal during the selection process, which took around three to four months, was to create a cast featuring a wide range of characters with regards to size, ability, and level of superpower. Characters were also chosen based on criteria such as gender, popularity, and how well they fit within the Injustice storyline. The addition of each playable hero and villain required about six weeks of development. The characters were designed with the intent to make each fighter unique. Fighting styles and movesets were tailored to the lore and personality of each character. Ed Boon stated that DC Comics had given NetherRealm a large amount of freedom with their properties, allowing them to put their own spin on characters. Several other characters from the DC Universe also appear as non-player characters, making cameo appearances in story cutscenes, stages, and other game modes. Outside of the DC universe, Scorpion from the Mortal Kombat series appears as a downloadable guest character.


Playable Characters

Aquaman
Ares
Bane
Batgirla
Batman
Black Adam
Catwoman
Cyborg
Deathstroke
Doomsday
The Flash
Green Arrow
Green Lantern
Harley Quinn
Hawkgirl
The Joker
Killer Frost
Lex Luthor
Loboa
Martian Manhuntera
Nightwing
Raven
Scorpiona
Shazam
Sinestro
Solomon Grundy
Superman
Wonder Woman
Zatannaa
Zoda\
                                



More videos on
http://www.youtube.com/user/Zangado?feature=watch


More information on site:
http://en.wikipedia.org/wiki/Injustice:_Gods_Among_Us
https://www.injustice.com/en

 by:Neemias  


=D

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