segunda-feira, 1 de julho de 2013

The Last of Us

 It's hard to convince someone that without having the game live even prove, but demo after demo, it becomes clear that The Last of Us, despite being a big game from Naughty Dog, Uncharted has nothing. It is a difficult and tense game. We die is not very common, but in this game quite happened.
Joel, the tough guy, and Ellie, a girl, there are known pouci time, but they are already a team. Ellie helps when you need to and enjoy the scenery Joel (in this case, you) not even notice while trying to fix ways forward for a country that no longer exists. We do not know how much time has passed since the beginning of contamination but the scenario is quite bleak. Cars already rusty, decomposed bodies, overgrown by all means and corners. Not much left anywhere --- many homes are fully open because there's nothing there except old sofas and desks half destroyed, among other furniture.



Scour ----- In the midst of destruction there are always items or things that might be of some use.

Arsenal ----- Besides firearms, Ellie can use a bow and arrow or melee weapons created with pieces.

By enemies ----- Besides dealing with the infected is nothing scarier in an era apocalyptic than facing other human beings.


survivor

The feeling of being lost and adrift in an unfamiliar place is the trump card of the demo we played. This is because The Last of Us will not be a walk in the park, as the vast majority of games in the third person there.
Not only enemies are lethal and can cut the neck Joel instantly, but navigation and exploration does not make things easier. There is no compass indicating the next goal. The environments are not great runners disguised --- paths for output are little more hidden than the normal genre. And the little puzzles using the scenario things that you may not even realize at first glance, like using a plank (which is only suspected because the camera makes the focus) to create a bridge somewhat reliable, between rooftops.



The next level

Naughty Dog was known for his excellent motion capture process and for its Uncharted squeezing the ability of a console with over six years of life. And now with new generation coming up can expect an evolution or revolution in this technique?



New directions?

And where Naughty Dog goes after this farewell PlayStation 3 (which is very pretty, inclusive)? how to balance the desire to try new things with the popular demand we certainly want to see a new Uncherted the PlayStation 4?

Leaving the next generation beyond this last test left an excellent impression. It is quite possible that waiting until the end of this year will be much more pleasant with The Last of Us in June.



by:Matheus


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