quinta-feira, 30 de maio de 2013

jogo uno

Publisher (s) Mattel
7 + Age
Type Card Game with custom decks
No. of cards 2-10
108
Deck itself
Chance to win easy
Uno (stylized UNO) (in Italian and Spanish: A) is an American card game with special details (which differentiate the Mau-mau), developed by Merle Robbins and family in 1971. Today is sold by Mattel. Uno is one of the best-selling card games in the world.
Official Rules
The game must be played by more than 7 years, and 2 to 10 players. The deck consists of cards of four colors: green, yellow, red and blue. The rows of each color ranging from 0 to 9. There are three special actions for each type of color chart labeled "skip", "two fish" and "reverse". There are also letters of special actions with black background, "Joker" and "Joker buy four." For each letter or regular action, there are two of them in the deck, except for 0, which has only one unit. There are four "wild cards that change color" and "four jokers catch four", resulting in a total of 108 cards. To differentiate 6 9, an underscore is used under the respective letter.
To start the game, seven cards are dealt to each player, and the letter that was on top of the deck is turned face up, and this is the first. If this letter has a "special skill" (ie jump, buy two and reverse), it is treated as if the player who dealt the cards had played the same. If the card is a joker the player chooses a color to start. If a wildcard buy four, should be returned to the deck. The game begins with the person placed the clockwise who distributed the cards.
At every opportunity, the player can play a card from your hand that is equal to the number of color or last letter shown, or play a joker or wild card buy four. If the person has no card to play on occasion, to fish, and if it needs to go without the letter, miss your turn, repeating the process until you leave a letter playable. If the player has a letter that needs to be played, but do not throw it and buy another, no penalty is applied. After a player plays his letter to the next clockwise or anti-clockwise - if you reversed the order - plays. The cards can be played in sequence (ascending or descending) of the numbers, if they have the same color. Also can be played together (simultaneously) the letters that have the same number or symbol (only if they have the same color!).
If the cards were used to buy depleted, the moves on the table are shuffled again and placed as stack. When a player is with only one card in hand, talking to UNO! voice in all the other players listen. If it does not, any other player can force you to buy two cards. The game ends when a player is no card in hand.
Special rules (optional) [edit]
Note: These rules do not apply at the beginning of the game (if the letter starts) nor to (s) player (s) who are no letters not hand:
Accumulating "+2" and "+4": When the previous player plays a card "+2", can be played over a letter "+2" immediately, or when the previous player plays a card "+4", can not be played another card "+4" and the penalty is accumulated to the next player,
Note: "+4" can only be played when a "+4" on the hill.
0/Mudança hand: it is played when a "0" (Zero), the whole group change all the "hand" of cards in your opponent's hand, in the sense that is the version jogo.Outra says rule zero is optional (usually for doubles). Namely, when a player discards a "zero", may or may not change your game, with the player of your choice.
Jump-In/Regra cutting or interception: Better known as "Rule of court" if a player has exactly the same cards (number and color) at the top of the discard pile, you can play them immediately without waiting your turn. The game continues from this player who had the same cards. The case of a letter with a special effect (like "jump", "+2", "reverse", "+4" and "wildcard") the effect is not valid. If a player will buy an identical letter the letter of punishment that did buy, you can not dismiss it. This will look like that out of the game until the next player drop a letter.
Prohibition rule: Some game tables forbid players to "beat" the game using letters "Joker" and "Joker +4", but few who adopt this rule, optional and dispensable;
Rule 9, 2, 8:07: The rule consists of 9, when a player discards a card with the number 9 all the players should put his hand on top of the discard pile, and the last to put his hand pick two cards . Another rule 9, is that each time it is thrown a nine on the table, all players must speak "Joe gol" the last to speak, purchase 2 cards. The second rule is: when a player discards the number 2 it will have the right to give 2 cards from your hand to the player who quiser.Já to rule 8 says when a player discards any card with the number 8, have the right to play again, and may even have the right to buy a new carta.Caso another player "cut" with another eight in the same color, this is who wins the right to play again! 7 One of the rules occurs when a player discards the card number 7 from then all players must stay in silence until the end of the round, talk to buy two cards. The other occurs when a player discards a card 7, from then the player who threw the letter must necessarily replace cards with another player of your choice.
Rule 0, when the letter number 0 (zero) is dropped, you can ask to change the game with any player at the table, the individual being required to change their cards to the person who threw the letter.
Mirror: When a player has two cards with the same number, eg. two letters with the number 1 (need not be the same color) can play both on one discharge. This rule is not official but is used in some countries (usually as part of the rule of jump-in).
Rule action card: You can not play action card on action card unless it is the same and can only change the color.
you can not finish the one with letters especias.
Rule disposal: in a game, if a person discard the zero card, the player must discard all cards with the color of the zero card that was discarded.
(Note, if the rule 0 is in play, the player must discard one card (1) and cut (intercept) with another letter 1 and discard all the cards from color chart number one (1) to was discarded last).
Rule against witchcraft spell: This rule is very simple, the player who is a cumulative +4 a +2 or some accumulated value can discard a card reverse (flip, return ...) and the value returns to the sender. (In addition to the function of reversing the game)
The restrictions of rules must be made before the start of the match, which should be explained to the accepted rules, the banned (or restricted) and the rules of the house (traditional creations of groups of worshipers of this game).


BY:        the group 

Nenhum comentário:

Postar um comentário